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Final fantasy vii remake reviews
Final fantasy vii remake reviews






final fantasy vii remake reviews

Players who worked through the original game know certain bosses were easily swatted aside. An ability to automatically set party member behavior, which has been done extensively in other RPGs, would have been nice.īosses can get tedious for new and old players alike.

#FINAL FANTASY VII REMAKE REVIEWS FULL#

It's easy to get lost in the action and wonder what in the world party members are doing, only to switch over to them with full ATB bars to find out they're doing nothing at all. When things get really tough is when the problematic A.I., or lack thereof, for teammates sticks out. The presence of ATB blocking usage of most things still presents a restriction, and when the consistent stream of bosses with multiple phases keeps adding up, some of the limitations or tests of patience increase at the same clip. But design decisions or limitations within make it feel unfair at times. On paper, it's a fun marriage of some classic details like ATB while trying to give the player more control instead of restricting them with a turn-based format.

final fantasy vii remake reviews

Each one has a specific requirement to stagger-which leaves them helpless and susceptible to bonus damage and each has a different weakness. Separate items like Limit Breaks and Summons build in their own unique ways.Įnemies are aggressive (and varied throughout the experience, which shouldn't go overlooked), and even though their moves are telegraphed via words above their heads, nothing about it is easy.

final fantasy vii remake reviews

That gauge then permits the usage of spells or items, to keep things basic.

final fantasy vii remake reviews

Characters divvied up into close and long-range styles build an ATB gauge via attacks. In combat, real-time gameplay, as opposed to a classical turn-based format, is fluid, if not great. The presentation, besides the story, was the biggest thing the remake needed to get right to make it all worth it-and it passes with flying colors. We did run into some texture loading problems but nothing game-breaking. The familiar trappings of the soundtrack are here-attacks and battle sounds pack a punch and the voice acting is best-in-class material. And as a (funny) aside, it's distracting that Wedge is voiced by one of the sidekicks from Breaking Bad. It can be hard to keep track of things at times, but it's more a fault of the decision to go with real-time combat than the visuals themselves.įueling the immersiveness and enjoyability is a world-class effort in audio design. And things get really vibrant in battle when weapons and magic start flying. They're emotive and expressive, even when a random passerby engages in conversation. It helps that the characters are done so well. The distinctive feel of the different areas between well-off suburbs and the slums is unsettling. But the game does a great job of varying up the environments, taking players from towns to sewers, flower fields and beyond. The metal blocking view of the sky in a city that sucks life from the planet itself is an impressive, albeit dire setting. Visually speaking, FF7 could have easily gone the depressing route. They're seeing the detailed people, shops and ramshackle living arrangements, as well as the children running around playing and the wild animals intermingling. Whereas in the original much was left to the imagination as players navigated fixed backgrounds, now players are down in the dirt with the citizenry. It's no exaggeration to say Midgar itself is the main character now. It's a muddy, sloppy and varied visual treat littered with details that capture the essence of what the original game was going for so long ago. Midgar is one of the best steampunk-infused environments in gaming-ever. FF7 is a visual delight whether a player has experience with the classic or not.








Final fantasy vii remake reviews