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Everwild eternals
Everwild eternals











everwild eternals

Before its announcement, the project spent quite a while in the pre-production and prototyping stage. That was two years on from Everwild’s initial announcement- but interestingly, Rare had spent far longer than two years on the game. Allegedly, under Woodroffe, Everwild was going to have god game elements and was supposed to have no combat whatsoever, but after his departure, with Rare veteran Greg Mayles replacing him in the hotseat, the project changed directions, with its design essentially being restarted from scratch. Apparently, ever since the game started production, Rare had struggled to put together a clear identity of what the game was going to be, with its audio and visual identity being the only thing the studio was entirely sure of. But beyond that? There’s question marks over everything.īack in June 2021, journalist Jeff Grubb reported that Everwild’s development had been rebooted, and not long afterward, another report by VGC revealed damning details on the game’s troubled production. Lastly, we also know that one way or another, Everwild is going to have strong multiplayer and live service elements, which, coming from the studio behind Sea of Thieves, doesn’t come as too much of a shock. We know what it will look like (which is probably one of the game’s highlights, because regardless of everything else, it looks absolutely gorgeous), we know that it’s set in a magical fantasy world populated by fantastical flora and fauna, we know we play as beings called Eternals, who’re responsible for protecting with the world’s wildlife from a deadly swarm of bugs that’s tearing through the world.

everwild eternals

Some details on the game have become known since it was announced three years ago, so we have a vague idea (if that) of the direction the game will take. That, of course, isn’t necessarily too significant in and of itself – people change jobs all the time, and projects losing creative leads isn’t exactly an uncommon occurrence, even for games whose production is going well – but subsequent reports would go on to reveal that Woodroffe’s departure was symptomatic of much bigger issues.Īnd what are those bigger issues? Well, simply put, it seems Rare isn’t sure what it wants Everwild to be. In October 2020, the project lost its creative director, Simon Woodroffe, who had been at Rare since 2012. Surprisingly, Rare, too, seems confused about what it wants Everwild to be. The biggest theme of the game’s development seems to be one of confusion- and not just where fans are concerned. So what the hell is going on with Everwild, exactly?

everwild eternals

What once looked like a promising new project for a talented studio three years ago now seems like a project in deep trouble. And if the reports are to be believed, if you were to ask Rare that question, they might not have too clear of an answer for that either. Rare has released a couple of trailers here and there since then, but not only has it been well over a year since the last one, bafflingly enough, we still don’t even know what kind of game it is. Perfect Dark is a game that reports have mentioned has run into development troubles, but the one we’re focused on here today, and the one that perhaps seems to be in the most trouble (at least based on what’s publicly known) is Rare’s Everwild.įirst announced in 2019, Everwild is a game that we’ve barely heard about since we first saw it.

everwild eternals

Microsoft has a bucketload of major upcoming first part games in development under its Xbox Game Studios lineup right now, and while some of them – like Senua’s Saga: Hellblade 2 or Starfield, for instance – seem to be well on track to launch in a reasonable time period, others aren’t doing nearly as well.













Everwild eternals