

The interview also talked about CG artist Takayoshi Sato and his cutscenes from the first Silent Hill, which Toyama praised as “amazing” and how Konami had “high praise for it”.
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My only concern was that as an action game, how do these character designs move in the game, and that might have been something they struggled with, in how to make his designs come to life in a game.” “I think there was a lot of consistency to it, which completed his vision, which I thought was very good.

When asked about the series’ development past the first entry, Toyama felt that Silent Hill artist Masahiro Ito had “perfected his art direction style and completed his vision” when it came to the first two sequels. Of course, talk turned to Toyama’s Silent Hill and its sequels. “The exoticism of the different cultures made me feel nostalgic, while also feeling fear for the unknown.” Toyama said that the game “established a new standard which VR horror games later followed, and I think it’s a legendary game.” He also gave props to Red Candle Games’ controversial Devotion. When asked about what horror games he found appealed to him, like many of us, Toyama jumped to Hideo Kojima’s P.T., referring to it as “fantastic”. “Though it’s too early to reveal any details about the game, and it will take some time prior to release, we hope you look forward to it!”
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This is according to Silent Hill and Siren creator and head of Bokeh Game Studio Keiichiro Toyama, who sat down with Video Games Chronicle for an interview to discuss the project.Īccording to Toyama, Slitterhead has completed its prototyping phase, from which the team is going to be using the feedback prior to entering full production.
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We stayed up late to cover the PC gaming news at the marketing extravaganza: hit our The Game Awards tag for everything, or skip to Every trailer at The Game Awards 2021.After finally revealing just what the hell Bokeh Game Studio was working on last week at The Game Awards, you’ll probably be shocked to learn that Slitterhead hasn’t even entered full production yet. Last we saw was that ghost-punching Ghostwire gameplay trailer at notE3 2020. You know, it's a shame that wasn't at The Game Awards tonight too. It's made by Tango Gameworks, the Bethesda studio who made The Evil Within under Resident Evil 4 director Shinji Mikami. This did remind me that Japanese action-horror game Ghostwire: Tokyo is due to launch in 2022 (or was, last we heard). Their website doesn't have any more info, though their YouTube channel does have chats with some of the team. No word yet on when Slitterhead will launch, nor on which platforms. And as you can tell from that trailer, heck yeah iconic Silent Hill composer Akira Yamoka is involved. He's joined by folks including Siren concept artist Miki Takahashi and Siren character designer Kazunobu Sato. A mystery for now.īokeh Game Studio are led by Keiichiro Toyama, who was director of the first Silent Hill and directed the early Siren games too. What with all the dramatic jumps and bloodknifemurder. Now that's horror, baby.Īs for what it actually is, well, you'd assume more action-y than straight survival horror. I really, really like how that final shot isn't about horrors emerging from a normal-looking person, it's something terrible slithering away to hide inside a normal-looking person.
